Project: Chimera (Working Title)
A procedural narrative-driven RPG. Powered by adaptive AI, every choice sculpts a unique universe.
Tech: Unreal Engine
Player-Centric AI Systems
We build the next generation of games.
AI-native design crafting immersive, performant, and intelligent player experiences.
A glimpse into the AI-native IPs currently being built at IonianCore.
A procedural narrative-driven RPG. Powered by adaptive AI, every choice sculpts a unique universe.
Tech: Unreal Engine
A high-octane, physics-based racer. Optimized for flawless 120Hz gameplay and instant load times.
Tech: Godot Engine
A co-op puzzle adventure where communication is key, using real-time AI to create dynamic, responsive challenges.
Gaming is at a crossroads. The industry is saturated with visually stunning but mechanically stagnant titles. At IonianCore, we believe the next leap forward isn't just about ray - traced reflections - it's about systems that think. We are pioneering an AI-Native Game Design philosophy where artificial intelligence is not an afterthought, but the foundational bedrock of the experience.
One of the most common questions in game development is: "Which engine is better?" The answer is nuanced. As an engine-agnostic studio, we reject dogmatism. We select the tool that serves the player's experience best.
For Project: Chimera, we leverage Unreal Engine's Nanite virtualized geometry and Lumen global illumination. This allows us to create vast, procedural worlds with cinematic fidelity without sacrificing the dynamic nature of our AI narratives.
For Project: Velocity, frame timing is everything. We utilize Godot for its lightweight architecture and lack of bloat. This enables us to strip down the render pipeline and achieve rock-solid 120fps physics calculations on mid-range hardware.
It does not mean simply connecting a Chatbot to an NPC. That is a gimmick. True AI-Native design involves deep integration of genetic algorithms and adaptive behavior trees into the game loop.
| Feature | IonianCore (AI-Native) | Traditional Game Dev |
|---|---|---|
| NPC Behavior | Learning & Adaptive | Static Scripted Loops |
| World Gen | Logic-Driven Context | Random Noise Maps |
| Performance | Native Code Optimization | Unoptimized Assets |
| Privacy | Zero-Knowledge Telemetry | Data Harvesting |
Just like our web tools, our games follow a strict Zero-Knowledge Privacy Policy. We believe that single-player experiences should remain private. We do not integrate third-party data harvesters. When you play an IonianCore game, your telemetry stays on your machine. We only receive anonymized crash reports if you explicitly opt-in. This respect for the user is fundamental to building trust in an era of surveillance capitalism.
We build our own pipelines. Check out the free utilities we use internally for asset management.
We are engine-agnostic. We harness the high-fidelity power of Unreal Engine for large-scale 3D RPGs and leverage the lightweight speed and flexibility of Godot Engine for high-performance racers and 2D puzzles. We select the best tool for the specific project requirements.
AI-Native design means the game is built around the AI, not vice versa. Instead of simple state machines, our NPCs utilize adaptive behavior trees and genetic algorithms to learn from player actions. This creates a dynamic challenge that evolves with you.
Yes. A core pillar of our philosophy is 'Performance First'. Especially for titles like Project: Velocity, we optimize physics and rendering pipelines to ensure stable frame times, aiming for locked 120fps on supported hardware for the smoothest possible input response.
We adhere to a Zero-Knowledge architecture. Our games do not harvest personal data. Any necessary telemetry for crash reporting is anonymized and strictly opt-in. We respect your digital sovereignty.